Gem-Knight Master Diamond
EARTH 9

Gem-Knight Master Diamond

  • Archetype:
  • Gem-

  • ATK:
  • 2900

  • DEF:
  • 2500

  • View:
  • 1861




3 "Gem-Knight" monsters Must first be Fusion Summoned. This card gains 100 ATK for each "Gem-" monster in your Graveyard. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your Graveyard; until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects.




 
 
AI Power Analysis
Boss/End-boardConfidence: MediumEvaluated Oct 9, 2026
48± 8/ 100
Power Score
Intrinsic 44
Deck 50

Gem-Knight Master Diamond — Power Evaluation

Final Score: 48 ± 8 · Confidence: Medium

  • Intrinsic: 44 · Deck: 50 · Meta: provisional
  • Primary role: Boss/End-board

Why it scores here

Master Diamond is a Fusion boss whose power comes from being a reliable Gem-Knight endpoint: it is in 100% of the 400 sampled decks, almost always with the Gem-Knight Fusion support cards, and its one recorded board is a one-card-into-six-monster end-board. Its 2900 ATK and the +100 ATK per Gem- in the Graveyard earn little on their own, because the card needs three Gem-Knight materials and has no interaction, card advantage, or material value. The Graveyard copy effect adds flexibility, but it is once per turn and only works if the Gem-Knight shell is already in place. The score is held down by the archetype lock and by the single combo sample, which makes the combo conversion reading thin.

Axis scores

Axis Score Evidence
Accessibility 60 Fusion Summon needs three Gem-Knight materials and it is present in 400/400 decks with Gem-Knight Fusion at 98%, but there is no searcher and no starter role appearance in the combo data (observed).
Combo & Conversion 75 The single recorded combo uses it as payoff and end-board piece with power index 100, but one sample is too thin to trust the conversion rate (observed, thin sample).
Resource Economy 35 No draw, search, or card-advantage text; the Graveyard ATK boost and the once-per-turn copy are not card advantage (verified from text).
Effect & Interaction 15 The description has no negation, removal, or lock, so it gives the opponent no interaction (verified from text).
Material Utility 15 As a Fusion monster it is not a normal material body, and the evidence has no material usage for it (inferred).
Resilience & Flexibility 45 The copy effect offers some multi-turn flexibility, but it is once per turn and removing the monster's effects ends that flexibility (inferred from text).
Deck-Building Efficiency 45 It is one copy in TCG and DuelLinks, but running it means building around Gem-Knights, a restriction that is seen in the archetype usage data (observed, inferred).

Calculation

Weight profile: Boss/End-board profile (single primary role, no secondary roles). Intrinsic ≈ 44, Deck ≈ 50, Meta = provisional. Modifiers: Archetype-locked restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Appears in 400/400 sampled decks, with Gem-Knight Fusion present in 98% of them.
  • Its one recorded combo is a one-card board with power index 100.
  • The Graveyard copy effect offers flexibility, including the option to become a lower-level Gem-Knight Fusion.

Weaknesses

  • Needs three Gem-Knight materials and cannot be reached without the Gem-Knight shell.
  • Has no negation, removal, or card advantage.
  • Its high ATK earns little by itself, since the 2900 base is not what drives the score.
  • The combo evidence is a single sample, which limits confidence in the conversion rate.

Counters / choke points

  • Hand traps and negations that stop the Fusion Summon or the Graveyard copy in the opponent's turn.
  • Graveyard hate, since the ATK boost and the copy both draw on the Graveyard.

Best use

End-board Fusion boss that copies a lower-level Gem-Knight Fusion when needed. Decks: Gem-Knights (archetype 240), Gem-Knights (archetype 607), Gem-Knights (archetype 436). Suggested copies: 1.

Evidence & gaps

  • Verified: Fusion Summon requires three Gem-Knight materials (card text).; +100 ATK per Gem- in the Graveyard (card text).; Once-per-turn Graveyard banish of a Level 7 or lower Gem-Knight Fusion to copy its name and effects (card text).; One copy legal in TCG and DuelLinks (legal copies).
  • Observed: Present in 400/400 sampled decks, with a single copy in almost all of them (deck data).; Gem-Knight Fusion present in 98.2% of decks (top partners).; Appears in one combo as payoff and end-board piece with power index 100 (combo data).; Usage inclusion 66.7% and 85.7% in the Gem-Knight archetypes (usage statistics).
  • Inferred: Its power depends on the Gem-Knight shell rather than on the card alone.; Its copy effect is a flexibility tool rather than an interaction tool.
  • Data gaps: no guides supplied combo data contains a single combo sample, which is too thin for a stable conversion rate











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